Events for Spartacus Scenario Part-III

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NEGOTIATION
talker=Gladiators
talkertype=HumanOrComputer
listener=Rome
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NOSCHISM
defender=Rome
@THEN
@ENDIF

@IF
NOSCHISM
defender=Gladiators
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Rome
talkertype=HumanOrComputer
listener=Gladiators
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
UNITKILLED
unit=SPARTACUS
attacker=Rome
defender=Gladiators
@THEN
TEXT
SPARTACUS is dead! The rebellion has failed! The game is lost!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=ANOMAI
attacker=Rome
defender=Gladiators
@THEN
TEXT
Anomai is slain by the Romans.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=KRIX
attacker=Rome
defender=Gladiators
@THEN
TEXT
KRIX is dead! The rebels have lost a great leader!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Artorix
attacker=Rome
defender=Gladiators
@THEN
TEXT
Romans try to seize Artorix, but he is too smart and eludes capture!
ENDTEXT
CREATEUNIT
unit=Artorix
owner=Gladiators
veteran=yes
homecity=NONE
locations
90,46
90,48
endlocations
@ENDIF

@IF
UNITKILLED
unit=Villa
attacker=Gladiators
defender=Rome
@THEN
TEXT
Gladiators plunder and burn a Roman villa. The owner flees
to Rome in panic leaving behind 50 talents, which are divided equally
between the rebels and the "brotherhood".
ENDTEXT
CREATEUNIT
unit=Garrison
owner=Rome
veteran=no
homecity=NONE
locations
96,44
endlocations
CHANGEMONEY
receiver=Gladiators
amount=25
PLAYWAVEFILE
SABOTAGE.WAV
@ENDIF

@IF
UNITKILLED
unit=Slaves
attacker=Gladiators
defender=Rome
@THEN
TEXT
A group of slaves liberated by the rebels join their army!
ENDTEXT
CREATEUNIT
unit=Rebels
owner=Gladiators
veteran=no
homecity=NONE
locations
90,46
90,48
endlocations
@ENDIF

@IF
UNITKILLED
unit=Slave
attacker=Gladiators
defender=Rome
@THEN
TEXT
Sicilian slaves join the rebellion, but they
decide to fight only in their homeland!
ENDTEXT
CREATEUNIT
unit=Rebels
owner=Gladiators
veteran=no
homecity=NONE
locations
84,90
84,88
83,87
endlocations
@ENDIF

@IF
UNITKILLED
unit=Peasant
attacker=Gladiators
defender=Rome
@THEN
TEXT
Poor peasants join the rebels to fight the
tyranny of the Roman aristocracy.
ENDTEXT
CREATEUNIT
unit=Armed Peasant
owner=Gladiators
veteran=no
homecity=NONE
locations
90,46
90,48
endlocations
@ENDIF

@IF
UNITKILLED
unit=Varinius
attacker=Gladiators
defender=Rome
@THEN
TEXT
PUBLIUS VARINIUS:
^O Gods! I am mortally wounded. Soldiers, be brave,
remember, nobody can defeat the Great Rome, fight on...
ENDTEXT
CREATEUNIT
unit=Flowers
owner=Rome
veteran=no
homecity=NONE
locations
91,47
92,46
92,44
93,43
endlocations
@ENDIF

@IF
UNITKILLED
unit=Prefect
attacker=Gladiators
defender=Rome
@THEN
TEXT
City prefect is captured carrying city treasury: 100 talents!
ENDTEXT
CHANGEMONEY
receiver=Gladiators
amount=100
@ENDIF

@IF
UNITKILLED
unit=Sardinian
attacker=Gladiators
defender=Rome
@THEN
TEXT
A group of Sardinian slaves join the rebellion, but
they will only fight on their home island!
ENDTEXT
CREATEUNIT
unit=Rebels
owner=Gladiators
veteran=no
homecity=NONE
locations
39,83
39,85
endlocations
@ENDIF

@IF
UNITKILLED
unit=Peasants
attacker=Gladiators
defender=Rome
@THEN
TEXT
Rebels rob and murder a loyal Roman peasant for a mere 10 talents!
Seeking vengeance, some of his household join the Roman cavalry forces.
ENDTEXT
CREATEUNIT
unit=Cavalry
owner=Rome
veteran=yes
homecity=NONE
locations
66,28
endlocations
CHANGEMONEY
receiver=Gladiators
amount=10
@ENDIF

@IF
TURN
turn=90
@THEN
TEXT
ARTORIX:
^"I've got news from Ravenna. There's a large gladiator school there
and they are ready to join us and overthrow their masters. Their leader,
Krix, heading a group of armed peasants, is awaiting us in the nearby
forest. If we move a squad to Ravenna, these rebels will join us.
Together we will capture the city and liberate the gladiators!"
^FARNAK:
^This is an honorable quest. I also have to inform you that my Lord is
ready to send landing forces to support us, but our fleet cannot reach
the Western coast so we need a strong port on the Eastern shores. I think
Askulum would do. If we take that city, reinforcements from MITRIDAT will
certainly join us.
^ANOMAI: But if we want to conquer Askulum we must first deal with the
garrison of Cunnae, which threatens our flank.
^ARTORIX: We have no time to besiege Cunnae now. Krix awaits our aid!
ENDTEXT
@ENDIF

@IF
TURN
turn=90
@THEN
TEXT
^SPARTACUS:
^Right! We will EVACUATE our western garrisons. We've completed our mission
in the Capua valley: All slaves in the valley are free!
^TIGRAN:
^And there are no more villas to plunder, he-he...
^SPARTACUS:
^We have another a problem: the Roman fortress, which blocks the road
to the South and seems to be impregnable. We need time to find a way to
destroy or capture it. Now, we will let our army gather strength. Use
this time to enlist new volunteers in our cohorts.
^(You have 5 turns for mobilization and for reconnaissance)
ENDTEXT
@ENDIF

@IF
TURN
turn=93
@THEN
TEXT
^ARTORIX:
^Fresh news, Leader. I still have spies in Rome. They report that the
SENATE has appointed a new Pretor, Publius Varinius, to lead an army against
us. AN ARMY, Spartacus! Last week Varinius marched out of Rome and divided
his forces in two columns. One is marching along the west coast... about the
other I have no information and this concerns me!
ENDTEXT
@ENDIF

@IF
TURN
turn=95
@THEN
TEXT
ANOMAI:
Leader, what are we doing here? Lead us to Ravenna, our enslaved
brothers are awating us there!
SPARTACUS: "Be patient! We must first go to Askulum! Now!
^(You have 25 turn to capture Askulum)
ENDTEXT
@ENDIF

@IF
TURN
turn=110
@THEN
TEXT
^ARTORIX:
^My informer has arrived from Rome. Last week the SENATE discussed the
Spanish events. Pompey still cannot suppress the mutinous army. Sertorus
suddenly attacked and defeated one of Pompeys legions. Then he captured
the large port city of Gades, and loaded the remains of his army on
ships. The SENATE fears that Sertorus now can land at any point on the coast
of Spain and start a new rebellion. Pompey has been given orders to prolong
the operations in Spain until the rebel forces are totally eliminated.
^SPARTACUS:
^I see that this Sertorus is a talented leader...The more he harasses the
Romans in Spain, the longer Pompeys troops stay away from Italy.
ENDTEXT
@ENDIF

@IF
TURN
turn=115
@THEN
TEXT
Turn limit is exhausted. Your troops must now be in Askulum!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Askulum
attacker=Gladiators
defender=Rome
@THEN
TEXT
SPARACUS:
^Askulum is in our hands!
^Now we just have to wait for Mitridat's ships to arrive.
ENDTEXT
CREATEUNIT
unit=Trade Ship
owner=Gladiators
veteran=yes
homecity=NONE
locations
74,38
endlocations
PLAYWAVEFILE
CRWDBUGL.WAV
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Askulum
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Pirate
owner=Gladiators
veteran=no
homecity=NONE
locations
93,33
endlocations
@ENDIF

@IF
CITYTAKEN
city=Askulum
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Pirate
owner=Gladiators
veteran=yes
homecity=NONE
locations
93,33
endlocations
@ENDIF

@IF
CITYTAKEN
city=Askulum
attacker=Gladiators
defender=Rome
@THEN
TEXT
^TIGRAN:
^I am sorry to bear bad news but they will not arrive... I've just been informed
by the captain of the birema, who carried a message from the "brotherhood"
It appears that Mitridat's fleet has been routed near the coast of Greece.
Many of his ships were sunk.
^FARNAK:
^Damn it! It is impossible! The entire fleet? No, I cannot live through this!
^SPARTACUS:
^There is no reason for despair. We always knew that we were alone in
our war against Rome. We shall follow our plan. Prepare the army to
march against Ravenna, where we shall join Krix.
ENDTEXT
CREATEUNIT
unit=Cross
owner=Rome
veteran=no
homecity=NONE
locations
91,29
90,28
endlocations
@ENDIF

@IF
CITYTAKEN
city=Askulum
attacker=Gladiators
defender=Rome
@THEN
TEXT
^TIGRAN:
^You are not alone, PARTNER. My "brotherhood" has sent this bireme
and trade ship with reinforcements. Take a look at this crew. They
are very good in attack, especially if you promise them some gold,
and train them for amphibious assault. But in defense they are
useless and may try to desert. Of course we will require a compensation
of 100 talents in case any of them is killed. But do not worry: if
you don't have the money, we shall gladly extend you credit. The ships
are my gift to you.
^SPARTACUS:
^Hmmm, it is better than nothing. Well Anomai, enlist these men
into one of your cohorts. We are marching on Ravenna!
^Let's go liberate our brothers!
ENDTEXT
CREATEUNIT
unit=Pirate
owner=Gladiators
veteran=yes
homecity=NONE
locations
93,33
endlocations
CHANGEMONEY
receiver=Gladiators
amount=-300
@ENDIF

@IF
CITYTAKEN
city=Askulum
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Pirate
owner=Gladiators
veteran=no
homecity=NONE
locations
93,33
endlocations
@ENDIF

@IF
CITYTAKEN
city=Askulum
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Birema
owner=Gladiators
veteran=no
homecity=NONE
locations
93,33
endlocations
@ENDIF

@IF
CITYTAKEN
city=Askulum
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Trade Ship
owner=Gladiators
veteran=no
homecity=NONE
locations
93,33
endlocations
@ENDIF

@IF
UNITKILLED
unit=Pirate
attacker=Rome
defender=Gladiators
@THEN
TEXT
One of the pirates has been killed !
^The "Brotherhood" demands a compensation of 100 talents !
ENDTEXT
CHANGEMONEY
receiver=Gladiators
amount=-100
@ENDIF

@IF
TURN
turn=94
@THEN
TEXT
^ARTORIX:
^My spy reports that a column of Roman troops has
appeared on the western coast!
ENDTEXT
CREATEUNIT
unit=Turtle
owner=Rome
veteran=yes
homecity=NONE
locations
83,57
82,56
endlocations
@ENDIF

@IF
TURN
turn=94
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=yes
homecity=NONE
locations
83,57
82,56
endlocations
@ENDIF

@IF
TURN
turn=94
@THEN
CREATEUNIT
unit=Ram
owner=Rome
veteran=yes
homecity=NONE
locations
83,57
82,56
endlocations
@ENDIF

@IF
TURN
turn=94
@THEN
CREATEUNIT
unit=Turtle
owner=Rome
veteran=yes
homecity=NONE
locations
89,65
89,63
endlocations
@ENDIF

@IF
TURN
turn=94
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=yes
homecity=NONE
locations
88,62
89,63
endlocations
@ENDIF

@IF
TURN
turn=94
@THEN
CREATEUNIT
unit=Centurion
owner=Rome
veteran=yes
homecity=NONE
locations
88,62
89,63
endlocations
@ENDIF

@IF
TURN
turn=94
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=yes
homecity=NONE
locations
89,63
88,62
endlocations
@ENDIF

@IF
TURN
turn=94
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=yes
homecity=NONE
locations
85,45
84,44
endlocations
@ENDIF

@IF
TURN
turn=94
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=yes
homecity=NONE
locations
85,45
84,44
endlocations
@ENDIF

@IF
UNITKILLED
unit=Hastat
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Hastat
owner=Rome
veteran=no
homecity=NONE
locations
105,45
endlocations
@ENDIF

@IF
UNITKILLED
unit=Cross
attacker=Gladiators
defender=Rome
@THEN
TEXT
^MAN ON THE CROSS:
^Help me...My name is Rupilius. I am a gladiator from Ravenna and I was with
Krix when he started an uprising. We broke through the lines of the city militia
and found shelter in the nearby forest. Many slaves joined us, but then the
legion came. Publius Varinius was in command. We fought the entire day and
were routed. I was wounded and crucified. Ohh, such pain...
^SPARTACUS:
^Say my brother...where are Krix and Varinius with his legion?
Are there slaves and gladiators locked away in Ravenna's prison?
^RUPILIUS:
^All survivors from the uprising have joined Krix. The city is empty.
It's a trap, Varinius is here. His camp is near the mountains to the West. The
Romans are expecting you in Ravenna. Then Varinius will strike you from the rear!
Find him first and kill him! I am dying...farewell!
^SPARTACUS:
^Rest in peace, brave warrior.
^To arms, my friends! Prepare for battle!
^(You have 15 turns to crush Varinius)
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Cross
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Camp
owner=Rome
veteran=no
homecity=NONE
locations
90,40
90,42
89,41
91,41
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Pretor
owner=Rome
veteran=no
homecity=NONE
locations
88,38
90,42
91,41
91,39
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Veteran
owner=Rome
veteran=no
homecity=NONE
locations
90,36
98,37
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=no
homecity=NONE
locations
89,39
90,38
91,37
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=yes
homecity=NONE
locations
90,38
91,37
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=no
homecity=NONE
locations
91,37
90,38
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=no
homecity=NONE
locations
89,41
90,40
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Centurion
owner=Rome
veteran=no
homecity=NONE
locations
91,39
90,40
91,37
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=no
homecity=NONE
locations
90,42
91,41
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Legionary
owner=Rome
veteran=no
homecity=NONE
locations
92,40
93,39
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Varinius
owner=Rome
veteran=no
homecity=NONE
locations
91,41
90,38
90,40
90,42
92,40
93,39
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
TEXT
KRIX:
Forward, friends. Let us strike at their flanks. ATTACK!
ENDTEXT
CREATEUNIT
unit=Krix
owner=Gladiators
veteran=yes
homecity=NONE
locations
89,31
88,30
88,28
87,27
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Gladiator
owner=Gladiators
veteran=no
homecity=NONE
locations
88,30
88,28
87,27
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Gladiator
owner=Gladiators
veteran=no
homecity=NONE
locations
88,30
88,28
87,27
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Armed Peasant
owner=Gladiators
veteran=no
homecity=NONE
locations
88,28
87,27
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Armed Peasant
owner=Gladiators
veteran=no
homecity=NONE
locations
87,27
88,26
endlocations
@ENDIF

@IF
UNITKILLED
unit=Camp
attacker=Gladiators
defender=Rome
@THEN
TEXT
Garrison of Cunnae makes a sortie to support Varinius.
ENDTEXT
CREATEUNIT
unit=Legionary
owner=Rome
veteran=no
homecity=NONE
locations
94,44
95,43
endlocations
@ENDIF

@IF
TURN
turn=133
@THEN
TEXT
^Turn limit has exhausted.
^NOW LOAD PART-IV
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Flowers
attacker=Gladiators
defender=Rome
@THEN
TEXT
^"My love! Your new feat impressed me! I hope that this letter will help
you on your way to victory. The towers that block the road to the South,
are guarded by young recruits from Cunnae. If You capture their home city,
they will desert to save their homes. Do not worry about the fortress.
I can set it on fire. I live here now and I am VERY CLOSE to the garrison
commander. I cannot write anymore, because he may wake at any moment.
^^E.
ENDTEXT
PLAYWAVEFILE
FLOWER.WAV
@ENDIF

@IF
UNITKILLED
unit=Flowers
attacker=Gladiators
defender=Rome
@THEN
TEXT
^TIGRAN:
^Check please, is there money under these flowers?
^No... Very strange. This "E" is very inconsistent!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Garrison
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Militia
owner=Rome
veteran=yes
homecity=NONE
locations
96,44
endlocations
@ENDIF

@IF
UNITKILLED
unit=Catapult
attacker=Gladiators
defender=Rome
@THEN
CREATEUNIT
unit=Militia
owner=Rome
veteran=no
homecity=NONE
locations
93,33
endlocations
@ENDIF

@ENDEVENTS
